ËÅÙÓ ÁÃÔÉÏÎ (& ÃÏÍÍÅÎÔÓ) ---- ------------------- Ã= Á ÒEDIAL THE LAST NUMBER (ÁGAIN) Ã= Â ÃHANGE ÂAUD ÒATE (ÂAUD) Ã= Ã ÔOGGLE ÃAPTURE ÂUFFER ÍODE (ÃAPTURE) Ã= Ä ÄIAL A SINGLE NUMBER FROM THE DIRECTORY (ÄIAL) Ã= Å ÔOGGLE THE ÄUPLEX (ÅCHO) Ã= Æ ÄEFINE ÆUNCTION ËEYS (ÆUNCTION) Ã= Ç ÃHANGE ÅMULATION ÍODES & ÐARAMETERS (ÇRAPHICS) Ã= È ÈANG ÕP THE ÍODEM. (ÈANGUP) Ã= É ÉNPUT A ÎUMBER AND ÄIAL IT (ÉNPUT) Ã= Ê ÒESET ÔERMINAL MODES Ã= Ë ÓAVE FROM ÃAPTURE ÂUFFER TO ÄISK (ËEEP) Ã= Ì ÌOAD TO ÃAPTURE ÂUFFER FROM ÄISK (ÌOAD) Ã= Í ÍULTIPLE ÎUMBER ÄIAL (ÍULTIPLE) Ã= Î ÅDIT ÔELEPHONE ÎUMBER ÄATABASE (ÎUMBERS) Ã= Ï ÐERFORM ÄISK ÏPERATIONS (ÏPERATIONS) Ã= Ð ÐRINT ÃAPTURE ÂUFFER (ÐRINT) Ã= Ñ ÃLEAR ÃAPTURE ÂUFFER Ã= Ò ÒECEIVE ÆILES (ÄOWNLOAD) (ÒECEIVE) Ã= Ó ÓEND ÆILES (ÕPLOAD) (ÓEND) Ã= Ô ÃHANGE ÔERMINAL ÅMULATION MODE (ÔERMINAL) Ã= Õ ÃHANGE ÕSER ÅNVIRONMENT (ÕSER) Ã= Ö ÖIEW ÃAPTURE ÂUFFER ÃONTENTS (ÖIEW) Ã= × ÃHANGE ÄATA ×ORD ÌENGTH (×ORD) Ã= Ø ÃHANGE ÔRANSFER ÏPTIONS (ØFER) Ã= Ù ÃHANGE ÐARITY ÍODE. (PARITÙ) Ã= Ú ÃLEAR ÓCREEN (ÌOCAL ÏNLY) (ÚAP) ÉF YOU NEED HELP TO REMEMBER SOME OF THE MORE OBSCURE ONES, SIMPLY PRESS ÈÅÌÐ. Á REAL ÖÔ102 KEYBOARD HAS FOUR FUNCTION KEYS (MARKED ÐÆ1,ÐÆ2,ÐÆ3 AND ÐÆ4). ÄESÔERM USES THE Æ1,Æ3,Æ5 AND Æ7 KEYS TO MIMIC THE ÐÆ KEYS -- THE MAPPING IS FAIRLY OBVIOUS: ÖÔ102 ÃOMMODORE128 ----------- ------------ ÐÆ1 Æ1 ÐÆ2 Æ3 ÐÆ3 Æ5 ÐÆ4 Æ7 ÁLSO, A REAL ÖÔ102 HAS A ',' (COMMA) KEY IN ITS KEYPAD, WHILE THE ÃOMMODORE 128 HAS A '+' (PLUS) KEY. ÓINCE A ÖÔ102 KEYPAD HAS TWO MODES (NUMERIC AND APPLICATION), ÄESÔERM WILL CONVERT THE CODES AS NECESSARY: ÉF THE KEYBOARD IS IN APPLICATION MODE, PRESSING '+' WILL HAVE THE SAME EFFECT AS PRESSING A ',' ON A REAL ÖÔ102. ÉF THE KEYPAD IS IN NUMERIC MODE, PRESSING THE '+' KEY WILL SEND A THE ASCII CODE CORRESPONDING TO '+' INSTEAD OF ','. ÔHIS RE-MAPPING SHOULD NOT CAUSE ANY CONFUSION SINCE IT IS OBVIOUS WHICH MODE IS BEING USED. ÉT IS ALSO SOMETIMES NECESSARY TO GENERATE CERTAIN CONTROL CODES. Á LIST OF ALL 32 CONTROL CODES AND HOW THEY MAY BE PRODUCED FOLLOWS. ÎÏÔÅ: ÉN ÃOMMODORE ÃOLOUR GRAPHICS MODE, SOME CODES ARE NOT THE SAME, AS TO BE COMPATIBLE WITH ÃOMMODORE. ÁÓÃÉÉ# ÐÒÅÓÓ ÁÓÃÉÉ# ÐÒÅÓÓ ------ ----- ------ ----- ÎÕÌ 0 ÃÔÒÌ/@ ÓÏÈ 1 ÃÔÒÌ/Á ÓÔØ 2 ÃÔÒÌ/Â ÅÔØ 3 ÃÔÒÌ/Ã OR ÒÕÎÓÔÏÐ ÅÏÔ 4 ÃÔÒÌ/Ä ÅÎÑ 5 ÃÔÒÌ/Å ÁÃÕ 6 ÃÔÒÌ/Æ ÂÅÌ 7 ÃÔÒÌ/Ç ÅÓ 8 ÃÔÒÌ/È ÈÔ 9 ÃÔÒÌ/É OR ÔÁÂ ÌÆ 10 ÃÔÒÌ/Ê OR ÌINEFEED ÖÔ 11 ÃÔÒÌ/Ë ÆÆ 12 ÃÔÒÌ/Ì ÃÒ 13 ÃÔÒÌ/Í OR ÒETURN ÓÏ 14 ÃÔÒÌ/Î ÓÉ 15 ÃÔÒÌ/Ï ÄÌÅ 16 ÃÔÒÌ/Ð ÄÃ1 17 ÃÔÒÌ/Ñ OR ÓÈÉÆÔ/ÎÏ ÓÃÒÏÌÌ ÄÃ2 18 ÃÔÒÌ/Ò ÄÃ3 19 ÃÔÒÌ/Ó OR ÎÏ ÓÃÒÏÌÌ ÄÃ4 20 ÃÔÒÌ/Ô ÁÁË 21 ÃÔÒÌ/Õ ÓÙÕ 22 ÃÔÒÌ/Ö ÅÔÂ 23 ÃÔÒÌ/× ÃÁÎ 24 ÃÔÒÌ/Ø ÅÍ 25 ÃÔÒÌ/Ù ÓÕÂ 26 ÃÔÒÌ/Ú ÅÓÃ 27 ÃÔÒÌ/[ OR ÅÓÃ ÆÓ 28 ÃÔÒÌ/# (ÅNGLISH ÐOUND) ÇÓ 29 ÃÔÒÌ/] ÒÓ 30 ÃÔÒÌ/^ (ÕP ÁRROW) ÖÓ 31 ÃÔÒÌ/- OR ÃÔÒÌ/ÂACK ÁRROW ÉN THE TERMINAL MODE, IT IS ALSO POSSIBLE TO ENABLE AND DISABLE THE CAPTURE/SEND BUFFER. ÐRESSING Ã= + WILL START THE BUFFER EITHER SENDING OR BUFFERING, WHILE PRESSING Ã= - WILL STOP SENDING OR BUFFERING. ÉF YOU HAVE ÉNFORMATION ×INDOWS SET ON, THEN WHEN EACH OF THESE IS PRESSED, A SMALL WINDOW WILL APPEAR DESCRIBING THE ACTION THAT IS STARTING OR FINISHING, ALSO THE STATUS LINE WILL DISPLAY AN "Ï" OR "Ã" TO INDICATE THE BUFFER MODE. ÔO TOGGLE THE BUFFER FROM CAPTURE TO SEND, YOU MAY EITHER SELECT THE MODE IN THE ÂUFFER ÍENU, OR SIMPLY PRESS Ã= Ã TO TOGGLE THE MODE. ÁGAIN, IF YOU ARE IN ÉNFORMATION ×INDOW MODE, YOU WILL BE INFORMED OF THE NEW MODE. ÅITHER WAY, THE STATUS LINE WILL DISPLAY A "Â" OR "Ó" TO INDICATE THE MODE. ÎÏÔÅ: ÂY TOGGLING THE ÂUFFER ÍODE WITH Ã= Ã YOU WILL RESET THE SEND POINTER TO THE START OF THE BUFFER, SO THAT ANY TEXT WILL NOW BE SENT FROM THE START OF THE BUFFER. ÁLSO, TEXT IS ALWAYS APPENDED TO THE END OF ANYTHING IN THE BUFFER -- UNLESS THE BUFFER IS EXPLICITLY CLEARED.